even if they had 50 different artists only using the first image from google image search as reference for skin color you still get vastly different results sooooooooooooooooo
and since they said we can share stuff that has been shared publicly at PAX, here’s how the art we’ve been criticizing looks like currently in the keep (or before it’s updated to reflect the PAX update)
so yeah, there was work to be done and now even moreso with this ridiculous coloring bs
and it’s not like it was a whole bunch of different artists drawing shit over from scratch either soooooooooooooooooooooo
sure, those are momochromatic, but these, showcased at PAX, are not, and THESE are the problem:
OH MY FUCKING GOD you guys…
I can guarantee that Nick Thornburrow was the dude who did ALL OF THESE lovely ass graphical pieces of work, his work is FUCKING AMAZING.
But do you know how fucking hard he worked on these things? As a graphic designer I know how fucking hard it is to work on one clean graphic pieces like this to make it perfect let alone the bunches and bunches he design. The last fucking thing you think about is matching up the damn skin colors! All the detail he went into designing and making these is fucking lovely and beautiful and you fucking shit all the fuck over it because “their skin color doesn’t match.” you know what no fuck you guys that is not okay! this dude worked SO HARD on this and you all just Shit on him about something fucking dumb?
HOW DARE YOU!!
i’m an artist and artists are not exempt from critique ESPECIALLY when it comes to whitewashing
so how about you sit the fuck down and stop with the verbal diarrhea
how is staying true to a character’s appearance the “last fucking thing you think about” when you’re drawing and coloring said character? that’s what I want to know. because when I ~work real hard~ on painting a canon character, I do my very best to match their skin color.
the amount of work a person puts into something doesn’t mean they’re invulnerable to criticisms, especially when said criticisms are whitewashing.
"As a designer"
Another graphic designer popping in to tell you that this is the thinnest excuse ever
If you’re a designer, than you should KNOW that obsessive detail is part of the job, and if you’re getting a detail wrong about the art you’re making? Especially when it’s part of a client’s artistic property that affects their brand and image with their own customer base? That’s bad work.
If you’re a designer, you need to be touching base with your clients to make sure everything is right, to make sure it’s correct. So not only is the artist to blame, since they were clearly using references for the characters to get their art correct on all the other aspects, but on the devs who approved it and gave it the okay for Keep, beta or otherwise.
And most especially if you’re a designer, you should know that “hard work” and “time and effort” does not ever, ever put you beyond the critique of anyone whether it’s a client or not. They fucked up. The people who approved it fucked up. And people are rightfully pointing it out. Designers and any other kind of artists not only should expect callouts on their mistakes but DEMAND it because it’s the only way you learn
So all I’m seeing here from people defending the color version based on “that’s just the art style” or “well they TRIED” is thin and completely baseless excuses
Chiming in as another artist to say that Queso’s comment is on point.
But also, if we don’t call out shit like this—regardless of how much we may idolize and respect the artists and devs and their works in question—it’s going to keep happening. Or have you all forgotten how Isabela’s been constantly whitewashed in their official work—from DA2’s ‘Destiny’ trailer (which was made by Digic Pictures but BioWare or EA still had to approve it), to the World of Thedas artbook, to the promo cover art of The Silent Grove comics. And Isabela is only scratching the surface of the long history of whitewashing, intentionally or not, within the Dragon Age franchise.
- A good artist understands that any work they put out has the chance to be critiqued and sometimes they will receive criticism, even if they weren’t looking for it. That’s a fact of life for an artist.
- A good artist understands that critiques and criticisms, even harsh ones, are not attacks against the artist. (That’s probably the hardest lesson for young artists to learn.)
- A good artist would want to know if they fucked something up, especially if their work is going to be seen by thousands of people and contributes to an incredible problematic issue such as whitewashing in the entertainment industry.
- Because a good artist would want to do better.
- It does not matter how great the artist’s skill level is, it does not matter how much time and energy they spent on something. If you make a mistake, it’s still a fucking mistake. No amount of rendering, adherence to style, or photoshop trickery is going to hide it.
Dragon Age Keep is still not available to the public. This is the best time, while it’s still in beta, to tell the devs about these kinds of problems because they might still be able to fix them during this window of testing. So if you know someone who is a beta tester for the Keep right now, pass the message along to them. Because it’s getting pretty fucking tiring that BioWare’s own artists keep fucking up like this when they—more than anyone else given that this their own franchise—ought to know better.
I made a point of sending a tweet to Mark Darrah as well when he asked for PAX reactions. Gotta let people know, POLITELY, that it isn’t ok.